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    January 24, 2008
    Addiction Reaches Epidemic Levels

    World_warcraft World of Warcraft, the popular MMORPG game from Blizzard, has finally topped a significant milestone.  As of this week, the world’s most popular game has topped 10 million paid subscribers.  The numbers are fascinating once you break them down:  2 million subscribers in Europe, 2.5 million in the United States (including myself), and a staggering 5.5 million in Asia.

    Asians love their MMOs, that’s for sure.  Even more importantly, the Asian market is crazy for Blizzard properties like Warcraft and (especially) Starcraft.  While WoW is newer in most Asian territories, and releases slower, Blizzard is still expanding the service, which guarantees good returns for the immediate future, with an inevitable bump once the next expansion pack, Wrath of the Lich King, is released.  Once upon a time, 100,000 seemed like a lot of people playing a game online.  I wonder where the ceiling for WoW truly is.  12 million?  15 million? 

    There’s a lot of the world still waiting for an official World of Warcraft release.

    H/T:  Kotaku

    Image:  TechFresh

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